A new horror game that is based around the scp foundation website. Randomly generated map – every playthrough is differentMain focus on SCP-173 and puzzles built around itBlink-meter that forces you to blink after a whileItems that you must use to get out of the facilityor to find out what is happeningRandom appearances of SCP-REDACTED and SCP-REDACTEDSurveillance cameras and monitors that may help or harm youKeter-difficulty with permadeath – if you die, your save is deletedEuclid-difficulty with normal savingJust some of the features this game has, currently it's in Alpha and there are a few bugs; the game crashing during loading, frame rate drops. A new horror game that is based around the scp foundation website. Randomly generated map – every playthrough is differentMain focus on SCP-173 and puzzles built around itBlink-meter that forces you to blink after a whileItems that you must use to get out of the facilityor to find out what is happeningRandom appearances of SCP-REDACTED and SCP-REDACTEDSurveillance cameras and monitors that may help or harm youKeter-difficulty with permadeath – if you die, your save is deletedEuclid-difficulty with normal saving Just some of the features this game has, currently it's in Alpha and there are a few bugs; the game crashing during loading, frame rate drops.
The Gas Mask is used to negate the effect of the gas used in the lockerrooms or the gas catwalks. The gas will normally cause the player to cough, and make them blink faster, but using the gas securing the player's vision when doing so.' Super' Gas MaskRefining the Gas Mask on 'Fine' or 'Very Fine' throughout SCP-914 yields a version of the Gas Mask which enables a stamina minimum cap at about 2/3, granting indefinite running to the player. This feature can be counteracted by other stamina reducing objects or SCPs. The inventory name and icon will not change, though. Its stamina regenerating effects will stack with the mysterious hazmat suit.Heavy Gas MaskSCP-148.If the gas mask is combined with an ingot of SCP-148 and put through SCP-914 on 'Fine' or 'Very Fine', it will produce the Heavy Gas Mask. This variant of the gas mask grants the player immunity to SCP-012's effectsKeycards Main article:Keycards are needed for all SCP containment chamber doors, some offices, and several other areas.Keycards consist of level 1, 2, 3, 4, 5, and Omni versions.
Higher card levels can unlock more doors.Night Vision Goggles Main article:This enables to see certain invisible threats and navigate in the darkness.' Blue' Night Vision GogglesThe standard Night Vision Goggles can be refined on 'Very Fine' through SCP-914 and this creates a blue-view version of them with special abilities, although its inventory name doesn't change, the icon does. These goggles help you avoid Euclid and Keter SCPs, and humans (dead or alive).
They also tell you how far away you are from them. When equipped, the top of the screen reads, REFRESHING DATA IN(seconds). When the timer runs out, the goggles will 'update' and you see the current positions again. Note:this also counts as blinking.' Red' Night Vision GogglesThe standard Night Vision Goggles can also be refined on 'Fine' through SCP-914 to create a red version of the goggles. These goggles do not require any batteries.Medical items First Aid Kit.
First Aid Kits are used to alleviate or stop bleeding and recover health from gunshots and various other wounds. Upon using it in the inventory, will crouch and start patching themselves up. Since it takes a few moments until the player finishes patching themselves, it is not recommended to use it while being shot or near a hostile SCP. Depending on how severe the injury is, it can either stop blood loss entirely or slow it down. Even with a first aid kit, the player will more than likely not survive several gunshots.
They can be found from SCP-914's chamber, 's, and the.Small First Aid KitThe Small First Aid Kit is created by placing the normal kit into SCP-914 on the 'Fine' setting. It should be noted that the small first aid kit is more effective against wounds and heals faster, but has a lower chance to stop bleeding. This cannot heal you when you use without any items in your inventory.Blue First Aid KitThe Blue First Aid Kit is created by placing the normal kit into SCP-914 on the 'Very Fine' setting. The Blue First Aid Kit can cause any of the following conditions:. Increased speed, followed by death.
Inverted mouse controls. Blurred vision for a lengthy period of time. Blood loss and injuries fully healed.
Injury level set to 3.5, regardless of any previous injuries.Strange Bottle. The Strange Bottle is an item that can be acquired by placing a first aid kit in on the 'Very Fine' setting.
Using the bottle has varied effects, which include:. Being teleported to the. Curing all injuries and ailments. Heavy bleeding. Nausea, blurring the player's eyesight for a period of time.It should be noted that nausea cannot be cured using, but rather smoking. Also, even if is contained, the player will still be teleported to the Pocket Dimension, but SCP-106 will not appear in it.SyringeThe 2 syringes can be found on the players left in the where an SCP-008-2 instance is lying in wait.Using it will cause the 2 following effects.
10 unit of blood loss. Increased speed rechargeA message saying 'You injected yourself with the syringe and feel a slight adrenaline rush' is displayed when used.Ballistic Vests Ballistic Vest. The Ballistic Vest is an item that provides protection from bullets. However, it does not protect the player from being hit in areas such as the leg and head.
This protection allows the player a chance to escape from the, but this is unlikely, given that they usually rapid fire. Once the vest is donned, the player's turning speed becomes slower. If the vest gets hit, the player's stamina will begin to drop, as well as receive minor injuries. They can be found in the and 's.Heavy Ballistic VestThe Heavy Ballistic Vest protects all but 's head from bullets.
Once donned, the vest will cap the player's stamina at 60% of the normal maximum, but will give the player more protection against MTFs. If the vest is hit, the player will receive minor injuries, but will not receive any further drops in stamina. It is created by putting the Ballistic Vest in SCP-914 on 'Fine.' Bulky Ballistic VestThe Bulky Ballistic Vest is unable to be picked up due to its weight. It is created by refining the Ballistic Vest in SCP-914 on 'Very Fine'.Hazmat suits Hazmat Suit. The Hazmat Suit is used for protection from when the player enters its chamber, and it is located in the small storage area right outside its chamber door. Once donned, the suit will cap the player's stamina at 60% of the normal maximum.
Since version update 0.9.1 the Hazmat Suit now protects the player from like the.Mysterious Hazmat SuitThe Mysterious Hazmat Suit grants the player with the increased stamina regeneration of the 'Fine/Very Fine' gas mask. It can be obtained by putting the Hazmat Suit through on the 'Fine' or 'Very Fine' setting. Its stamina regenerating effects will stack with the super gas mask.Heavy Hazmat SuitSCP-148The hazmat suit combined with and refined in SCP-914 on 'Very Fine', the suit becomes the Heavy Hazmat Suit and would protect the player from the effects of and the tentacles inside 's chamber.
Note that it will only reduce the damage taken by the tentacles, not grant invulnerability to them. Prolonged exposure to tentacle attack will cause injury and eventually result in bleeding.Electronics S-Nav Main article.
Displays a map of previously visited areas. If in use, the battery starts to drain.
Combining a 9V battery will refill the meter. If used with SCP-914 on 'Very Fine' it becomes an S-Nav Ultimate, not requiring batteries and indicates nearby SCPs. If an SCP is nearby, the S-Nav Ultimate displays the SCP's name and displays a red circle, which gets smaller as the SCP approaches. MTF units might use these to find you.
Be warned, on some computers, it can lag your game. If used with SCP-914 on 'Fine' it becomes S-Nav 310, which unlocks the full map of the facility, showing areas the player has not visited yet.Radio Main article:The Radio can be used to listen through five channels.
It is essential in supplying the player with information by listening to conversations being broadcast amongst.Batteries. 9V Battery9V Batteries can be found throughout the facility, and are used for powering the, and the Night Vision Goggles.18V BatteryWhen the 9V battery is placed in SCP-914 on '1:1,' the player will receive an 18V Battery.
It can only be put into the radio. Attempting to put it in the S-Nav will print a message reading: 'The battery doesn't seem to fit.'
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Strange BatteryThis version of the battery can be obtained by placing it in on the setting 'Fine' or 'Very Fine.' However, the player cannot use it, as attempting to touch it will shock and ultimately kill the player.This strange battery is not another model. Its model is a normal battery.Eyedrop bottles EyedropsThe Eyedrops are obtained by putting the ReVision Eyedrops through SCP-914 on 'Fine' or 'Very Fine' setting. The resulting item from converting it to 'Fine' or 'Very Fine' setting have different effects.
Scp Containment Breach Unity
'Fine' eyedrops will slow down the blink meter for a longer period of time and alleviate some of 's blood loss. 'Very Fine' eyedrops will cause the player to stop blinking entirely for a prolonged period of time. However, the player's vision will become blurry over time until the player becomes completely blind for a set period of time, which can be dangerous when near SCP-173.ReVision Eyedrops. By putting it through SCP-914 on the '1:1' setting, the player will obtain ReVision Eyedrops with a red label, titled 'RedVision Eyedrops'. The 'RedVision Eyedrops' is used to stop blinking entirely for a short amount of time.
However, the player's vision will be obscured and blurry, but will eventually be completely blurry allowing to move regardless of whether are looking at him or not.Misc Severed HandThe Severed Hand is used to open doors with DNA scanners. The Joint and the Smelly Joint are received by putting through respectively on 'Fine' and 'Very Fine'. Upon using either one of them, a message will appear saying, ' UH WHERE. WHAT WAS I DOING AGAIN. MAN I NEED TO TAKE A NAP.' , followed by death.
The cigarette is obtained by putting SCP-420-J through SCP-914 on '1:1'. Using it will display a message saying ' I don't have anything to light it with. Umm, what about that. And will be removed from the player's inventory, with no effects on the player.MasterCard/Playing CardThe MasterCard is a useless item that has a chance of being created by putting any keycard through SCP-914 on 'Very Fine,' or by putting the playing card through on '1:1.' The Playing Card is another useless item that can be created by putting any keycard through SCP-914 on '1:1' or 'Very Fine.'
Both items can be refined in SCP-914 on 'Very Fine' to receive a keycard.Origami. When placing a document into 914 and refining on a 'Fine' or 'Very Fine' setting, you can receive the Origami. It is a piece of paper folded into the shape of a crane.
Forge of empires observatory blueprints. And you need these players for upgrading your Arc anyway.
It serves no purpose in the game.PaperclipThe paperclip is an item in SCP - Containment Breach, found in offices and through SCP-914.PencilsPencils are also found in offices.LemonsLemons are found in various places around the facility, like the trash can.ClipboardCan hold papers and keycards.When put into on the 'Fine' setting, it gains 5 more storage slots.Triva. Items can go through the floor sometimes. They usually clip through the floor, this may be the reason.
Items can sometimes be SCPs. The radio and navigator are similar.Discussions about Items.
Contents.Description SCP-939 are endothermic, pack-based predators which display atrophy of various systems similar to troglobitic organisms. The skins of SCP-939 are highly permeable to moisture and translucent red, owing to a compound chemically similar to hemoglobin. SCP-939 average 2.2 meters tall standing upright and weigh an average of 250 kg. Each of their four limbs end in three-fingered claws with a fourth, opposable digit. The jaws of SCP-939 are lined with red, faintly luminescent fang-like teeth, similar to those belonging to specimens of the genus Chauliodus, up to 6 cm in length, and encircled by heat-sensitive pit organs.
Eye spots, sensitive to light and dark, run the length of their spined dorsal ridges. These spines may be up to 16 cm long and are believed to be sensitive to changes in air pressure and flow.SCP-939's primary method of luring prey is the imitation of human speech in the voices of prior victims, though imitation of other species and active nocturnal hunts have been documented. SCP-939 vocalizations often imply significant distress. Prey is usually killed with a single bite to the cranium or neck.In-game Three specimens of SCP-939 can be found in. Each will be patrolling the area in a clockwise pattern.
Upon approaching an instance, it will mimic the voice of Foundation personnel in an attempt to lure the player towards it. When it sees the player it'll take chase and attempt to kill them.When the player is in proximity of a SCP-939 distance, it will detect the player's footsteps. Crouching walking decreases chance of detection, but doesn't prevent it completely. When the player gets detected, SCP-939 will begin pursuit until losing track of the player.Quotes Specimen One Upon detecting the player.
' Who the hell is that?!' . ' Show yourself!' . ' Who's there?!' Luring the player.
' Hello?' . ' Is there someone there?' . ' To think, today of all days.' .
'sigh I hope the rest of them are alright.' . ' I wonder what the hell's going on up there.'
. 'sigh'. ' H.hello?' . ' Is.is someone there?'
Can You Beat Scp Containment Breach Unity
. ' Researcher Tole to main, please respond.' .
' Tole to main, anyone out there?' Attacking the playerSpecimen Two Upon detecting the player. ' What the hell are you?' .
' Hey, who's there?!' . ' Oh god, what the hell is that?!'
Luring the player. ' H-hello?' . ' Heh.maybe I'm just hearing things.' Who's there?'
. ' Are you okay?' . ' Where are you?' .
' Are you injured?' . ' Who's down here?' . ' Anyone down here?' Attacking the player. ' No!'
Specimen Three Upon detecting the player. ' Oh thank god, it's just somebody else.'
. ' Oh, there you are.' .
' I thought I lost you for a moment there.' Luring the player. ' Hello?'
. ' Where are you guys?
I can't see you down here.' . ' Come on out you guys stop hiding.' . ' Guys, come on.
They're sending in an extracting team up here. We just gotta make our way to one of the designated shelters.' . ' Guys, come on.' . ' Where are you?'
Attacking the playerGallery.
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